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Black Forest

509952513Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 58m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
810
+18
🇷🇺 Khmer · Russia
810
+18
🇷🇴 Celts · Romania
846
-18
🇷🇴 Franks · Romania
846
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,206 13:10 18:26 35:37 ⛏ Fast Castle
26 1,518 11:57 17:47 33:33 ⛏ Fast Castle
17 972 13:29 18:46 39:58 ⛏ Fast Castle
17 1,001 15:04 18:36 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,440 20,621 22,605 4,100 80,766 106,632
32,380 19,845 18,420 2,395 73,040 101,266
27,635 18,457 24,945 1,660 72,697 75,484
25,345 14,604 14,075 3,545 57,569 74,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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