AoeStats
← Oopsis

Fortress

507831118Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 118m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
838
+17
🇳🇿 Franks · New Zealand
812
+17
🇷🇺 Mongols · Russia
850
-17
🇷🇺 Persians · Russia
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 2,762 8:10 12:41 28:18 ⛏ Fast Castle
23 2,716 8:54 18:55 38:21
21 2,531 7:58 15:16 24:03 ⛏ Fast Castle
18 2,114 7:39 13:54 30:12 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
135,805 57,540 110,970 3,320 307,635 319,848
57,975 63,189 43,660 3,780 168,604 187,884
52,910 63,130 15,095 3,780 134,915 175,714
47,535 43,426 28,430 3,330 122,721 127,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.