AoeStats
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Nomad

508064531Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 56m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
838
+20
🇦🇷 Burgundians · Argentina
813
+21
🇦🇷 Britons · Argentina
759
+23
🇩🇪 Lithuanians · Germany
954
-22
🇩🇪 Britons · Germany
945
-72
🇩🇪 Huns · Germany
900
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,474 15:46 28:34 43:09 ⚔ Fish Boom into M@A into Towers
26 1,452 15:14 22:13 53:49 ⚔ Fish Boom FC into Scouts
19 1,055 18:59 23:36 42:04 ⛏ Fast Castle
16 900 16:23 28:59 41:21 ⚔ Archer Rush
13 763 16:58 25:00 40:47 ⛏ Fish Boom FC
12 708 23:31 33:26 42:51 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,630 8,170 13,710 3,000 45,510 54,369
13,460 13,140 6,585 3,250 36,435 44,588
13,155 11,388 8,840 2,645 36,028 38,040
12,670 9,387 4,970 2,690 29,717 29,855
12,255 11,315 2,185 1,950 27,705 29,796
10,730 7,355 3,070 975 22,130 24,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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