AoeStats
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MegaRandom

508055322Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 54m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
976
+16
🇧🇪 Portuguese · Belgium
930
+17
🇩🇪 Franks · Germany
905
+44
🇩🇪 Franks · Germany
1000
-55
🇩🇪 Koreans · Germany
972
-18
🇩🇪 Aztecs · Germany
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,513 11:24 18:25 33:52 ⚔ Scout Rush
20 1,093 12:57 20:25 34:51 ⚔ FC into Archers
13 709 10:02 23:32 44:17
12 664 12:48 17:12 34:24 ⚔ FC into Archers
11 574 10:58 23:40 40:42
10 540 11:07 25:16 45:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,550 17,715 14,825 3,450 50,540 69,991
16,980 17,828 7,680 3,700 46,188 68,285
15,845 14,630 8,920 2,830 42,225 53,141
15,920 11,510 4,520 2,210 34,160 42,945
15,250 5,965 8,110 1,505 30,830 39,472
12,270 10,070 4,575 850 27,765 31,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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