AoeStats
← Kristian Hegaard

MegaRandom

511009932Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 35m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1094
+16
🇬🇧 Teutons · United Kingdom
1092
+16
🇨🇳 Ethiopians · China
1087
+16
🇫🇷 Byzantines · France
1154
-18
🇵🇱 Huns · Poland
1087
-16
🇩🇰 Italians · Denmark
1040
-41
Player eAPM Actions Feudal Castle Imperial Opening
65 2,330 11:07 17:39 32:53 ⚔ Archer Rush
63 2,251 11:03 17:07 30:59 ⛏ Fast Castle
41 1,456 10:19 18:27 29:38 ⛏ Fast Castle
27 964 15:30 20:05 27:18 ⛏ Fast Castle
25 914 11:58 16:17 29:02 ⚔ FC into Scouts
23 833 11:46 16:59 31:48 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
19,720 12,567 11,920 2,280 46,487 52,386
20,180 11,735 5,120 2,150 39,185 48,364
13,450 12,760 5,405 5,120 36,735 45,456
17,210 11,755 4,960 2,150 36,075 38,492
11,395 11,545 8,110 2,550 33,600 39,627
10,575 7,795 4,265 1,400 24,035 27,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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