AoeStats
← Kristian Hegaard

Baltic

511001298Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Spanish · Denmark
1000
+40
🇨🇳 Huns · China
990
+13
🇺🇸 Chinese · United States
981
+14
🇹🇷 Franks · Türkiye
875
+19
🇧🇷 Celts · Brazil
948
-15
🇵🇱 Italians · Poland
944
-15
🇹🇳 Mongols · Tunisia
929
-32
🇬🇧 Spanish · United Kingdom
904
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,650 11:13 24:02 34:13 ⚔ Scout Rush
23 1,093 10:51 24:37 39:24 ⛏ Fish Boom into Fire Galleys FC
23 1,103 10:08 25:41 31:39 ◆ Fire Galleys FC into Fast Imp
23 1,087 13:24 21:35 39:52 ⛏ Fast Castle
20 940 12:00 25:51 — ⛏ Fish Boom
18 845 9:06 18:20 34:06 ⛏ Fish Boom FC
14 668 12:18 24:20 42:35 ⛏ Fish Boom into Galleys
14 677 12:12 19:23 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,800 21,895 14,670 1,750 60,115 67,560
27,325 15,840 12,430 2,250 57,845 65,948
24,055 15,615 12,655 2,250 54,575 55,756
18,145 15,205 10,720 200 44,270 54,860
15,400 16,740 6,825 4,610 43,575 47,615
17,300 9,970 7,340 930 35,540 39,848
10,980 15,830 6,030 2,275 35,115 43,187
8,890 8,050 2,195 3,150 22,285 25,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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