AoeStats
← John Mayer

Arena

510180451Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 44m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1077
+14
🇩🇪 Persians · Germany
1052
+15
🇪🇸 Ethiopians · Spain
1077
-16
🇪🇸 Bohemians · Spain
1001
-37
Player eAPM Actions Feudal Castle Imperial Opening
34 1,513 11:42 15:47 38:29 ⛏ Fast Castle
34 1,526 11:44 14:30 31:15 ⛏ Fast Castle
26 1,155 10:18 13:51 34:54 ⛏ Fast Castle
19 830 10:15 19:07 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 14,800 18,425 1,600 57,675 64,654
18,825 15,675 8,425 1,600 44,525 51,447
11,295 12,525 8,485 2,150 34,455 42,508
12,465 10,385 6,660 950 30,460 35,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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