AoeStats
← John Mayer

Arabia

510158779Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 53m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mapuche · Austria
1055
+16
🇦🇹 Vikings · Austria
1054
+15
🇩🇪 Spanish · Germany
1063
-16
🇩🇪 Persians · Germany
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,704 11:19 21:47 38:53 ⚔ Archer Rush
40 2,160 10:56 22:27 39:23 ⚔ M@A FC
30 1,617 10:09 14:59 37:02 ⛏ Fast Castle
27 1,433 9:24 20:37 32:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,440 17,671 22,925 2,160 63,196 65,349
27,885 17,511 9,495 1,600 56,491 58,594
19,060 14,267 11,320 2,325 46,972 51,813
15,975 15,215 10,885 2,700 44,775 53,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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