AoeStats
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Arena

509197373Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 45m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1025
+17
🇨🇱 Italians · Chile
999
+18
🇩🇪 Vietnamese · Germany
1066
-18
🇩🇪 Persians · Germany
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,438 12:39 16:30 29:30 ⛏ Fast Castle
24 1,098 11:08 14:38 31:02 ⛏ Fast Castle
23 1,069 10:29 19:35 31:05 ⛏ Fast Castle
16 714 11:01 14:56 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,045 16,350 14,310 3,000 62,705 66,394
25,980 25,480 8,120 2,900 62,480 74,640
22,620 17,790 19,640 2,265 62,315 66,432
16,695 14,990 7,855 1,645 41,185 52,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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