AoeStats
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Baltic

510362176Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1263
+17
🇱🇹 Wu · Lithuania
1253
+17
🇬🇧 Sicilians · United Kingdom
1303
-18
🇬🇧 Georgians · United Kingdom
1254
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,458 12:16 — —
33 1,291 31:01 37:09 — ⛏ Fast Castle
31 1,230 11:27 23:35 — ⛏ Fish Boom
31 1,212 25:08 30:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,600 8,347 2,340 525 19,812 23,030
7,375 6,338 1,000 3,025 17,738 18,634
5,265 6,638 1,165 200 13,268 14,173
4,260 3,781 425 1,080 9,546 9,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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