AoeStats
← Franghis Khan

Arena

510046445Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 61m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
817
+13
🇲🇽 Mongols · Mexico
810
+13
🇨🇳 Persians · China
800
+14
🇨🇳 Celts · China
791
+14
🇺🇸 Lithuanians · United States
799
-15
🇦🇷 Franks · Argentina
748
-13
🇯🇵 Japanese · Japan
741
-13
🇪🇸 Bohemians · Spain
731
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,848 12:26 22:04 36:27 ⛏ Fast Castle
26 1,630 15:07 27:46 35:07 ⛏ Fast Castle
24 1,454 10:48 19:25 44:24 ⛏ Fast Castle
23 1,445 9:46 14:02 33:12 ⛏ Fast Castle
16 978 13:00 16:58 34:44 ⛏ Fast Castle
16 992 8:42 19:43 37:53 ⛏ Fast Castle
15 911 10:58 18:50 41:45 ⛏ Fast Castle
11 702 11:20 19:03 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,275 46,890 13,660 1,800 110,625 132,410
17,640 34,035 25,435 6,700 83,810 102,244
11,475 39,985 26,710 3,675 81,845 98,987
33,125 25,024 20,090 2,865 81,104 85,259
38,775 17,885 21,380 2,940 80,980 98,155
12,050 21,455 15,110 3,835 52,450 60,141
19,045 9,405 12,305 750 41,505 44,547
15,740 12,015 8,625 980 37,360 44,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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