AoeStats
← Franghis Khan

Lombardia

510045581Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 11m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
889
+12
🇨🇳 Dravidians · China
832
+15
🇪🇪 Saracens · Estonia
814
+15
🇲🇽 Mongols · Mexico
794
+16
877
-17
🇲🇾 Persians · Malaysia
849
-17
🇦🇷 Franks · Argentina
761
-13
🇺🇸 Malians · United States
718
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 473 — — —
26 308 — — —
26 302 — — —
22 263 10:40 — —
19 222 — — —
17 206 10:28 — —
15 180 11:03 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 1,030 0 0 2,780 3,053
2,200 250 50 0 2,500 2,989
1,450 920 0 0 2,370 3,287
1,750 525 50 40 2,365 3,334
1,600 669 50 0 2,319 3,141
1,750 450 50 0 2,250 2,967
1,400 688 0 0 2,088 3,004
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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