AoeStats
← Franghis Khan

MegaRandom

510044873Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 5m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
816
+13
🇨🇳 Mongols · China
812
+14
🇲🇽 Bengalis · Mexico
786
+15
🇲🇽 Vikings · Mexico
690
+18
🇫🇷 Byzantines · France
785
-16
🇺🇸 Mongols · United States
780
-16
🇦🇷 Franks · Argentina
777
-16
🇮🇳 Vikings · India
674
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 176 — — —
31 161 — — —
28 148 — — —
18 95 — — —
16 85 — — —
11 60 — — —
10 54 — — —
4 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 225 0 0 1,425 1,381
950 200 0 0 1,150 950
550 175 50 0 775 454
450 150 50 0 650 578
250 125 50 0 425 333
400 0 0 0 400 673
0 237 0 0 237 51
50 145 0 0 195 351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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