AoeStats
← Melon-Lord

Black Forest

508224361Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 43m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1124
+14
🇩🇪 Burgundians · Germany
1101
+15
🇫🇷 Cumans · France
1033
+18
🇺🇾 Goths · Uruguay
1137
-18
🇨🇳 Britons · China
1072
-15
🇩🇪 Lithuanians · Germany
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,567 10:26 24:35 40:04 ⛏ Fast Castle
34 1,452 13:35 17:47 35:01 ⛏ Fast Castle
32 1,376 15:56 22:28 — ⛏ Fast Castle
30 1,282 9:41 32:14 — ⚔ Tower Rush
21 926 9:32 26:00 41:45 ⚔ Archer Rush
19 800 17:21 27:07 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,095 14,882 10,045 1,500 48,522 50,441
15,620 11,231 7,990 1,730 36,571 40,951
16,580 9,410 7,895 200 34,085 38,239
9,850 13,137 8,545 1,630 33,162 34,663
8,425 5,643 1,310 1,635 17,013 19,427
7,695 4,515 3,325 1,110 16,645 18,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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