AoeStats
← Melon-Lord

Nomad

508069908Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 6m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1113
+14
🇬🇧 Spanish · United Kingdom
1079
+16
🇪🇸 Gurjaras · Spain
1068
+16
🇨🇭 Vikings · Switzerland
1092
-16
🇵🇪 Persians · Peru
1080
-16
🇫🇷 Huns · France
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 277 — — —
27 190 — — —
22 153 — — —
19 130 — — —
14 96 — — — ⛏ Fish Boom
4 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 525 0 100 1,275 599
400 653 50 0 1,103 821
650 375 0 0 1,025 794
550 375 50 0 975 693
300 300 0 100 700 162
250 275 50 100 675 312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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