AoeStats
← Melon-Lord

MegaRandom

508034302Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 53m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1158
+14
🇺🇸 Armenians · United States
1157
+14
🇵🇱 Koreans · Poland
1138
+15
🇫🇷 Franks · France
1161
-15
🇰🇿 Malians · Kazakhstan
1153
-16
🇫🇷 Japanese · France
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,712 11:38 25:25 45:09 ⚔ Fish Boom into M@A into Archers
37 1,954 11:00 25:23 45:45 ⚔ M@A Rush
31 1,660 14:51 19:45 38:26 ⛏ Fish Boom FC
27 1,439 11:45 26:30 48:34 ⚔ Skirmisher Rush
22 1,162 14:56 19:19 39:25 ⛏ Fish Boom FC into Fire Galleys
16 856 13:23 34:14 49:20

Resources

Player Food Wood Gold Stone Spent Collected
26,780 24,421 16,020 2,250 69,471 72,515
20,285 21,266 18,435 3,010 62,996 69,214
14,405 14,989 11,610 1,500 42,504 47,581
19,025 11,920 8,745 1,700 41,390 46,502
13,480 16,405 8,215 1,750 39,850 43,702
15,180 10,029 5,180 1,530 31,919 41,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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