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510578773Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 65m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
780
+18
🇧🇴 Teutons · Bolivia
744
+20
🇷🇸 Byzantines · Serbia
727
+20
🇷🇺 Poles · Russia
838
-20
🇮🇱 Slavs · Israel
823
-19
🇷🇺 Italians · Russia
819
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 2,281 10:49 18:22 26:48 ⛏ Fast Castle
35 2,310 11:35 15:42 44:22 ⛏ Fast Castle
33 2,164 11:53 17:10 39:01 ⛏ Fast Castle
20 1,294 10:51 18:21 33:46 ⛏ Fast Castle
18 1,160 13:50 18:22 40:51 ⛏ Fast Castle
7 490 13:08 18:37 24:11 ⚔ FC into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,335 12,630 39,205 2,185 95,355 122,515
25,540 35,840 25,660 6,150 93,190 97,016
26,515 23,937 24,615 2,965 78,032 88,680
26,640 20,375 13,985 2,650 63,650 89,740
27,440 13,840 17,070 2,800 61,150 81,464
5,300 4,286 1,995 1,120 12,701 13,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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