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Arena

510501501Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 68m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
744
+16
🇷🇸 Byzantines · Serbia
689
+19
🇮🇳 Aztecs · India
794
-19
🇦🇺 Italians · Australia
708
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,888 10:39 18:12 33:42 ⛏ Fast Castle
24 1,657 11:49 19:42 35:24
24 1,607 11:09 17:36 31:32 ⛏ Fast Castle
11 783 14:06 21:10 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,410 34,965 24,045 2,800 101,220 103,325
47,295 11,295 14,055 2,830 75,475 89,512
24,300 17,175 11,900 2,150 55,525 61,941
16,440 17,325 10,855 3,890 48,510 51,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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