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Yucatan

510399530Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 53m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Byzantines · Serbia
694
+9
🇩🇪 Britons · Germany
640
+11
🇩🇪 Teutons · Germany
599
+13
🇩🇪 Vietnamese · Germany
606
-14
🇩🇪 Ethiopians · Germany
498
-10
🇩🇪 Khmer · Germany
479
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,277 11:18 19:07 39:08 ⛏ Fast Castle
19 991 12:43 22:17 33:52 ⛏ Fast Castle
17 924 10:12 20:37 39:53 ⛏ Fast Castle
11 581 11:31 20:57 46:38 ⛏ Fast Castle
9 498 14:09 23:40 35:20 ⚔ FC into Skirms
5 283 11:44 24:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,375 16,730 10,735 3,925 43,765 63,417
19,800 9,840 6,470 2,240 38,350 52,123
17,565 9,595 7,075 3,830 38,065 44,864
9,075 15,580 9,160 2,800 36,615 37,599
15,325 8,390 8,300 2,150 34,165 35,760
6,015 3,080 1,670 1,940 12,705 13,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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