AoeStats
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Nomad

507531647Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 77m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
941
+14
🇩🇪 Malians · Germany
931
+15
🇹🇷 Vietnamese · Türkiye
916
-15
🇹🇷 Lithuanians · Türkiye
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,882 16:04 20:48 41:59 ⛏ FC into Fish Boom
25 1,947 14:45 20:19 56:54 ⛏ Fish Boom FC
22 1,692 14:32 25:34 45:00 ⛏ Fish Boom
19 1,468 14:25 19:19 40:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,725 31,659 12,145 7,200 86,729 108,897
25,015 14,457 21,995 5,000 66,467 71,423
26,020 19,245 10,575 3,150 58,990 72,638
11,385 21,205 13,280 6,475 52,345 65,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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