AoeStats
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Nomad

509532839Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
895
+11
🇺🇸 Byzantines · United States
762
+16
🇺🇸 Franks · United States
756
+17
🇺🇸 Italians · United States
702
+19
🇨🇳 Chinese · China
826
-18
🇮🇩 Lithuanians · Indonesia
769
-16
🇺🇸 Mongols · United States
766
-15
🇲🇽 Britons · Mexico
735
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,238 15:15 25:12 44:13 ⛏ Fish Boom FC
22 1,166 13:22 21:10 44:54 ⛏ Fish Boom FC
20 1,072 14:15 21:51 38:57 ⚔ Fish Boom into Towers FC
13 727 17:57 26:36 42:40 ⛏ Fish Boom FC
11 610 16:18 28:05 37:47 ⛏ Fish Boom FC
11 575 15:42 25:57 45:03 ⛏ Fish Boom into Fire Galleys
3 148 — — — ⚔ Drush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,805 20,683 10,015 2,770 55,273 61,390
17,700 12,836 11,710 1,600 43,846 47,596
13,365 14,385 11,700 2,525 41,975 52,369
10,460 16,625 9,960 3,050 40,095 46,726
15,595 9,040 6,700 1,700 33,035 47,497
10,610 12,120 5,940 2,450 31,120 35,915
500 1,115 110 105 1,830 1,829
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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