AoeStats
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Pilgrims

507975740Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 61m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
947
+13
🇵🇪 Poles · Peru
887
+16
🇩🇰 Vietnamese · Denmark
900
-42
🇩🇰 Burgundians · Denmark
866
-38
Player eAPM Actions Feudal Castle Imperial Opening
41 2,496 9:55 18:15 40:49 ⛏ Fish Boom into Galleys FC
29 1,749 11:19 22:23 45:56 ⛏ Fish Boom FC
25 1,513 10:38 18:41 38:32 ⛏ Fish Boom FC into Fire Galleys
22 1,322 9:50 17:36 49:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,515 22,608 11,420 3,700 54,243 69,076
24,910 10,779 15,550 2,115 53,354 88,136
17,220 17,765 9,730 1,850 46,565 46,536
10,270 9,320 6,265 1,045 26,900 27,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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