AoeStats
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Pilgrims

507027547Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
971
+14
🇳🇿 Hindustanis · New Zealand
970
+14
🇩🇰 Vietnamese · Denmark
944
-44
🇩🇰 Burgundians · Denmark
903
-37
Player eAPM Actions Feudal Castle Imperial Opening
40 1,695 15:39 27:49 — ⚔ Fish Boom into M@A FC into Galleys
28 1,176 12:02 28:22 — ⚔ Fish Boom into Fire Galleys into Archers
24 1,028 11:54 22:53 — ⛏ Fish Boom FC
24 1,016 10:29 22:47 40:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,575 12,055 4,775 1,630 29,035 33,717
12,755 9,574 4,445 1,730 28,504 31,482
7,910 11,140 4,090 330 23,470 24,777
7,230 8,286 3,340 695 19,551 19,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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