AoeStats
← timdeclercq55

Socotra

506692880Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 36m 22s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
949
+17
🇧🇷 Malay · Brazil
945
+17
🇧🇪 Vikings · Belgium
1009
-19
🇧🇪 Armenians · Belgium
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,474 10:03 21:43 — ⚔ Archer Rush
25 905 11:17 22:52 — ⚔ Scout Rush
23 849 10:34 23:54 — ⚔ Archers into Skirms
22 808 12:35 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,460 7,724 4,760 680 22,624 25,065
6,695 6,909 3,485 100 17,189 22,121
6,250 6,779 1,925 875 15,829 16,466
6,765 3,857 1,130 280 12,032 12,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.