AoeStats
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Socotra

505939962Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 26m 4s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malay · Belgium
996
+13
🇧🇪 Armenians · Belgium
896
+17
🇫🇷 Armenians · France
944
-16
🇫🇷 Maya · France
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,025 9:31 23:15 — ⚔ Archer Rush
24 615 11:59 — — ⚔ Archers into Skirms
23 600 12:15 — — ⚔ M@A Rush
20 524 10:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,900 4,460 1,940 130 11,430 12,544
5,280 3,070 680 325 9,355 10,789
5,005 3,035 880 0 8,920 10,723
3,275 3,824 815 125 8,039 9,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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