AoeStats
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Highland

503885576Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 36m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Shu · Belgium
1002
+15
🇧🇪 Armenians · Belgium
893
+20
🇷🇴 Saracens · Romania
1004
-19
🇩🇪 Tatars · Germany
975
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,483 11:55 18:22 — ⛏ Fast Castle
36 1,312 9:46 21:49 — ⚔ Archer Rush
32 1,158 10:33 20:02 — ⚔ FC into Scouts
21 749 12:18 26:57 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,375 7,039 2,650 1,430 21,494 22,871
8,225 7,128 3,695 850 19,898 25,827
6,210 6,421 3,320 975 16,926 21,862
9,200 4,820 860 985 15,865 17,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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