AoeStats
← [PSCH] R!ce

Arabia

510358570Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 41m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1447
+14
🇦🇷 Turks · Argentina
1438
+15
🇨🇭 Sicilians · Switzerland
1453
-16
🇨🇭 Franks · Switzerland
1374
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,150 9:30 22:58 — ⚔ Archer Rush
49 2,042 9:16 23:55 — ⚔ Scout Rush
37 1,543 9:11 21:11 35:28 ⚔ Scout Rush
22 921 8:57 22:03 41:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,860 11,571 10,320 1,700 42,451 48,018
16,355 9,308 6,790 200 32,653 33,884
15,000 8,045 5,310 2,900 31,255 32,990
13,875 8,260 7,655 1,050 30,840 35,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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