AoeStats
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Lombardia

510145573Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1498
+13
🇺🇸 Chinese · United States
1492
+13
🇺🇸 Britons · United States
1490
+13
🇮🇹 Bulgarians · Italy
1479
+14
🇨🇭 Tatars · Switzerland
1449
-14
🇨🇭 Burmese · Switzerland
1438
-14
🇨🇭 Turks · Switzerland
1415
-13
🇨🇭 Khmer · Switzerland
1407
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,116 9:33 21:40 36:25 ⚔ Scout Rush
55 2,872 13:30 19:00 39:00
53 2,811 10:47 14:47 38:30 ⛏ Fast Castle
45 2,375 11:45 15:22 35:44 ⛏ Fast Castle
43 2,265 8:03 21:40 41:25 ⚔ Scout Rush
40 2,105 9:00 18:21 37:03 ⛏ Fast Castle
39 2,056 9:06 22:03 35:38 ⚔ Scout Rush
37 1,924 9:40 23:14 35:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,225 33,573 17,465 3,655 82,918 85,751
36,535 16,539 24,180 3,760 81,014 85,234
31,185 18,234 13,145 3,650 66,214 69,158
21,365 21,344 14,320 2,960 59,989 66,235
18,420 20,941 15,385 2,350 57,096 63,147
25,030 13,501 15,640 2,275 56,446 64,429
16,145 20,300 12,895 2,040 51,380 63,570
22,925 10,437 15,370 1,590 50,322 53,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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