AoeStats
← [PSCH] R!ce

Nomad

509652574Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 48m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bengalis · Switzerland
1476
+17
🇨🇭 Huns · Switzerland
1424
+19
🇨🇭 Saracens · Switzerland
1419
+19
🇬🇧 Khitans · United Kingdom
1539
-21
🇬🇧 Inca · United Kingdom
1492
-18
🇲🇼 Sicilians · Malawi
1444
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,424 12:49 17:48 39:52 ⛏ Fish Boom FC
45 2,198 13:01 17:30 40:52 ⛏ Fish Boom FC
43 2,091 12:54 22:00 37:26 ⛏ Fish Boom FC
41 1,963 12:53 19:51 33:40 ⛏ Fish Boom into Galleys FC
29 1,395 13:49 18:40 39:24 ⛏ Fish Boom FC
22 1,075 13:28 17:18 27:25 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,775 12,020 10,630 3,205 42,630 50,204
14,985 17,118 6,945 2,975 42,023 48,171
17,140 12,705 10,170 1,525 41,540 41,733
12,625 16,887 7,175 2,665 39,352 46,444
13,070 14,619 5,695 1,700 35,084 39,521
9,645 12,215 4,335 4,630 30,825 35,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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