AoeStats
← [PSCH] R!ce

Nomad

508278871Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1494
+9
🇨🇭 Wu · Switzerland
1448
+11
🇨🇭 Spanish · Switzerland
1439
+12
🇭🇺 Gurjaras · Hungary
1394
-12
🇫🇷 Ethiopians · France
1313
-10
🇹🇷 Hindustanis · Türkiye
1313
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,255 14:29 20:43 38:56 ⛏ Fish Boom into Galleys FC
45 2,069 13:07 21:19 35:36 ⚔ Fish Boom into Towers FC
44 2,016 14:14 18:18 41:53 ⛏ Fish Boom FC
44 2,039 13:27 17:16 39:33 ⛏ Fish Boom FC
21 969 13:59 21:16 34:42 ⛏ Fish Boom FC
12 554 14:13 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,670 20,786 9,615 1,505 45,576 50,256
15,705 12,666 9,085 2,380 39,836 40,695
12,450 15,283 6,760 2,990 37,483 41,864
16,355 7,817 7,035 3,585 34,792 38,123
12,600 10,780 10,010 850 34,240 36,011
2,900 2,329 250 750 6,229 5,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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