AoeStats
← [PSCH] R!ce

Nomad

508270125Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1458
+17
🇨🇦 Bengalis · Canada
1411
+19
🇧🇷 Georgians · Brazil
1370
+21
🇨🇴 Huns · Colombia
1362
+21
🇨🇭 Poles · Switzerland
1515
-21
🇨🇭 Muisca · Switzerland
1467
-19
🇨🇭 Bulgarians · Switzerland
1458
-19
🇨🇭 Gurjaras · Switzerland
1457
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 2,879 14:40 18:40 36:52 ⛏ Fish Boom FC
53 2,795 14:59 25:24 44:43 ⛏ Fish Boom into Galleys FC
52 2,741 13:55 22:57 41:54 ⛏ Fish Boom into Galleys FC
44 2,294 13:28 17:53 — ⛏ Fish Boom FC into Galleys
40 2,087 13:41 20:52 40:48 ⛏ Fish Boom FC
33 1,720 13:49 17:44 41:31 ⛏ Fish Boom FC
31 1,635 14:02 18:29 39:45 ⛏ Fish Boom FC
21 1,076 14:10 17:46 36:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,305 10,067 19,765 3,950 62,087 65,681
26,860 14,012 13,765 4,360 58,997 65,497
27,395 13,145 13,710 3,325 57,575 64,403
20,140 20,053 9,895 1,185 51,273 51,111
17,680 22,028 8,740 2,810 51,258 52,346
14,960 21,481 9,330 2,920 48,691 50,328
18,830 12,717 11,180 4,000 46,727 47,359
12,320 12,362 3,135 1,185 29,002 30,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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