AoeStats
← [PSCH] R!ce

Nomad

507748107Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 41m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1510
+14
🇺🇸 Vietnamese · United States
1425
+19
🇨🇭 Portuguese · Switzerland
1481
-17
🇨🇭 Italians · Switzerland
1460
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,918 12:47 22:15 — ⚔ Fish Boom into Archers
41 1,679 12:55 22:53 38:36 ⛏ Fish Boom into Galleys FC
35 1,439 13:34 20:33 — ⛏ Fish Boom into Fire Galleys FC
35 1,439 12:41 20:12 32:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,575 14,671 6,305 3,935 37,486 40,582
10,225 13,651 5,505 1,925 31,306 33,332
6,955 10,105 4,885 1,645 23,590 26,154
7,535 8,273 3,175 1,925 20,908 23,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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