AoeStats
← [PSCH] R!ce

MegaRandom

507741556Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1387
+21
🇨🇭 Huns · Switzerland
1261
+26
🇨🇭 Mongols · Switzerland
1505
-24
🇨🇭 Portuguese · Switzerland
1483
-23
Player eAPM Actions Feudal Castle Imperial Opening
76 3,101 10:31 14:34 33:18 ⛏ Fast Castle
64 2,618 11:16 15:05 35:19 ⚔ FC into Scouts
48 1,948 11:37 16:09 36:17 ⛏ Fast Castle
45 1,831 10:07 15:02 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,120 10,955 5,730 1,635 35,440 40,369
14,765 11,350 7,035 1,500 34,650 38,464
14,645 7,405 3,055 2,650 27,755 27,842
10,435 9,275 6,795 1,150 27,655 30,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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