AoeStats
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Arabia

507737509Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 18m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1729
+6
🇹🇼 Mapuche · Taiwan
1698
+7
🇹🇼 Shu · Taiwan
1505
+14
🇨🇭 Gurjaras · Switzerland
1515
-10
🇨🇭 Wu · Switzerland
1492
-9
🇨🇭 Celts · Switzerland
1436
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 1,305 8:53 — — ⚔ Archer Rush
70 1,265 8:49 — — ⚔ Scout Rush
61 1,115 10:28 — — ⚔ Archer Rush
57 1,041 8:49 — — ⚔ Archer Rush
49 895 9:07 — — ⚔ Archer Rush
49 883 9:00 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,375 3,160 1,810 0 8,345 8,877
2,650 2,714 1,540 0 6,904 7,428
3,830 2,566 50 0 6,446 6,881
2,600 2,330 1,270 125 6,325 6,548
2,745 2,423 1,135 0 6,303 6,524
3,735 2,354 50 0 6,139 6,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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