AoeStats
← [PSCH] R!ce

Nomad

507729884Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 41m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1640
+11
🇬🇧 Huns · United Kingdom
1595
+12
🇨🇭 Maya · Switzerland
1527
-12
🇨🇭 Dravidians · Switzerland
1503
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,045 12:16 16:38 35:58 ⛏ Fish Boom FC
43 1,774 11:58 24:08 39:55 ⛏ Fish Boom into Fire Galleys into Galleys FC
42 1,761 14:02 18:42 37:20 ⛏ Fish Boom FC
32 1,322 12:56 21:46 36:23 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,045 13,028 9,995 2,255 43,323 45,597
12,905 16,179 6,815 2,900 38,799 40,016
11,495 12,372 4,765 1,175 29,807 33,417
10,450 11,344 5,265 1,645 28,704 29,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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