AoeStats
← [PSCH] R!ce

Lombardia

507542891Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 43m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Maya · South Korea
1621
+10
🇦🇷 Burmese · Argentina
1586
+11
🇨🇳 Khitans · China
1579
+11
🇺🇸 Koreans · United States
1528
+13
🇨🇭 Wei · Switzerland
1500
-12
🇨🇭 Franks · Switzerland
1496
-12
🇨🇭 Japanese · Switzerland
1485
-12
🇨🇭 Hindustanis · Switzerland
1409
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 2,792 11:15 15:23 37:23 ⛏ Fast Castle
60 2,591 9:36 19:23 39:07 ⚔ Scout Rush
54 2,331 12:13 16:26 40:21 ⛏ Fast Castle
49 2,135 10:10 15:05 30:35 ⛏ Fast Castle
41 1,789 8:47 15:44 34:05 ⛏ Fast Castle
37 1,613 11:19 16:53 35:00 ⛏ Fast Castle
36 1,561 11:18 16:07 31:24 ⛏ Fast Castle
34 1,479 11:53 18:39 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,905 16,960 16,660 1,710 63,235 67,184
20,125 19,219 8,060 5,705 53,109 61,207
13,265 26,112 9,520 2,800 51,697 55,195
12,825 18,835 11,585 3,895 47,140 56,347
22,075 10,860 12,450 850 46,235 49,826
20,770 8,595 13,445 1,065 43,875 49,259
23,725 7,971 10,130 850 42,676 46,210
13,840 13,806 7,435 1,230 36,311 41,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.