AoeStats
← [PSCH] R!ce

Nomad

507538620Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 23m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1491
+9
🇨🇭 Georgians · Switzerland
1487
+9
🇨🇭 Magyars · Switzerland
1476
+9
🇨🇭 Slavs · Switzerland
1397
+12
🇻🇳 Spanish · Vietnam
1396
-12
🇹🇷 Aztecs · Türkiye
1364
-11
🇪🇨 Franks · Ecuador
1261
-8
🇫🇷 Hindustanis · France
1259
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 1,153 12:55 23:02 — ⚔ Fish Boom into Archers into Towers
47 1,090 12:43 19:48 — ⛏ Fish Boom FC
36 829 12:33 19:38 — ⚔ Fish Boom into Towers FC
32 746 13:37 19:26 — ⛏ Fish Boom FC
31 721 12:43 18:53 — ⛏ Fast Castle
24 546 13:57 19:21 — ⛏ Fish Boom FC
17 399 14:16 22:52 — ⛏ Fast Castle
16 382 14:34 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,850 4,151 250 1,100 11,351 11,278
4,200 5,162 1,325 205 10,892 10,900
4,390 3,072 750 750 8,962 9,095
4,885 1,983 430 750 8,048 8,476
3,550 3,065 660 350 7,625 9,036
3,535 3,186 610 230 7,561 7,320
3,980 2,460 270 155 6,865 7,711
2,800 2,502 300 455 6,057 6,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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