AoeStats
← [PSCH] R!ce

Nomad

507532750Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 39m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1479
+12
🇨🇭 Bulgarians · Switzerland
1475
+12
🇨🇭 Japanese · Switzerland
1463
+13
🇨🇭 Bengalis · Switzerland
1381
+16
🇹🇷 Magyars · Türkiye
1415
-14
🇹🇷 Burmese · Türkiye
1398
-14
🇭🇰 Gurjaras · Hong Kong SAR China
1386
-13
🇨🇦 Bohemians · Canada
1347
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,032 14:01 17:45 — ⛏ Fish Boom FC
50 1,964 12:39 21:42 — ⛏ Fish Boom into Fire Galleys FC
46 1,840 13:11 24:12 — ⛏ Fish Boom into Galleys into Fire Galleys FC
42 1,644 13:03 17:29 — ⛏ Fish Boom FC
29 1,148 13:02 19:16 — ⛏ Fish Boom FC
29 1,164 12:26 17:12 36:23 ⚔ Fish Boom FC into Archers
27 1,063 14:38 18:54 — ⚔ Fish Boom FC into Skirms
25 1,002 12:43 26:01 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,395 13,434 6,880 1,070 37,779 39,308
15,560 8,618 4,250 1,150 29,578 34,543
8,405 11,389 6,160 1,700 27,654 28,804
9,990 9,071 3,830 2,805 25,696 26,495
12,220 6,305 6,240 400 25,165 27,205
8,945 11,155 3,705 1,150 24,955 26,084
7,725 9,807 1,975 1,920 21,427 22,935
5,305 7,865 5,040 2,825 21,035 22,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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