AoeStats
← [PSCH] R!ce

Nomad

506915844Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 46m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khitans · Switzerland
1457
+13
🇨🇭 Maya · Switzerland
1412
+15
🇨🇭 Inca · Switzerland
1407
+15
🇳🇱 Mongols · Netherlands
1486
-17
🇩🇪 Britons · Germany
1371
-14
🇦🇺 Gurjaras · Australia
1321
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,609 13:25 17:51 37:04 ⛏ Fish Boom FC
51 2,377 14:26 24:46 40:02 ⛏ Fish Boom into Galleys FC
46 2,122 13:27 17:24 41:06 ⛏ Fish Boom FC
43 1,986 12:12 20:31 37:10 ⚔ Fish Boom into Towers FC
35 1,615 12:45 21:45 38:33 ⛏ Fish Boom into Fire Galleys FC
30 1,386 14:43 19:07 26:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,400 14,839 9,750 3,120 44,109 47,873
15,295 17,934 9,080 765 43,074 47,608
15,245 12,294 6,385 4,240 38,164 40,297
11,295 15,898 6,705 1,150 35,048 39,039
13,160 11,355 5,445 2,355 32,315 36,075
10,400 12,049 7,435 2,175 32,059 31,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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