AoeStats
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Arena

506907971Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 51m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1460
+16
🇬🇧 Malay · United Kingdom
1394
+18
🇨🇭 Italians · Switzerland
1475
-18
🇨🇭 Bohemians · Switzerland
1428
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,882 10:47 15:04 29:31 ⛏ Fast Castle
53 2,724 10:44 13:28 26:37 ⛏ Fast Castle
49 2,483 10:08 14:30 30:32 ⛏ Fast Castle
44 2,246 11:18 15:14 29:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,410 24,025 16,315 2,435 68,185 75,418
27,485 22,665 11,860 4,600 66,610 75,908
19,050 23,475 11,185 1,155 54,865 56,270
13,735 15,556 9,750 2,050 41,091 45,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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