AoeStats
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African Clearing

506901159Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 45m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1496
+15
🇩🇪 Wu · Germany
1480
+15
🇨🇭 Gurjaras · Switzerland
1491
-16
🇨🇭 Mongols · Switzerland
1442
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,681 13:12 17:17 45:17 ⛏ Fast Castle
49 2,244 13:15 17:16 — ⛏ Fast Castle
43 1,984 12:22 16:14 — ⛏ Fast Castle
29 1,350 13:02 17:01 40:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,300 17,047 14,615 1,050 53,012 54,387
8,800 10,743 7,040 500 27,083 29,064
10,320 10,293 4,645 1,270 26,528 28,167
11,055 9,180 2,630 1,195 24,060 26,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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