AoeStats
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African Clearing

506890004Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Huns · Hungary
1532
+12
🇭🇺 Magyars · Hungary
1484
+14
🇭🇺 Khmer · Hungary
1327
+22
🇨🇭 Cumans · Switzerland
1497
-18
🇨🇭 Vietnamese · Switzerland
1444
-16
🇨🇭 Koreans · Switzerland
1395
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,911 13:33 18:16 — ⛏ Fast Castle
43 1,777 12:58 19:42 — ⛏ Fast Castle
26 1,061 13:18 27:10 — ⚔ Drush
24 982 14:04 20:46 — ⛏ Fast Castle
23 920 12:40 18:10 — ⛏ Fast Castle
22 896 12:01 20:16 — ⚔ M@A FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,410 6,905 1,025 850 25,190 26,816
8,325 10,411 5,905 400 25,041 27,309
7,905 8,438 1,775 1,950 20,068 20,919
6,365 7,569 2,655 1,325 17,914 18,571
8,545 4,580 2,290 2,255 17,670 17,775
5,725 4,903 2,010 1,075 13,713 14,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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