AoeStats
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African Clearing

506678469Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 34m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
1446
+14
🇨🇭 Gurjaras · Switzerland
1404
+15
🇨🇭 Berbers · Switzerland
1328
+18
🇫🇮 Magyars · Finland
1392
-16
🇫🇮 Franks · Finland
1387
-16
🇫🇮 Byzantines · Finland
1380
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,884 12:27 25:04 — ⚔ Archer Rush
40 1,388 12:25 23:58 — ⚔ Archer Rush
37 1,277 13:39 19:02 — ⛏ Fast Castle
36 1,254 11:47 19:32 — ⚔ Scout Rush
34 1,180 14:18 18:32 — ⛏ Fast Castle
22 755 13:56 18:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,565 4,849 4,900 340 19,654 19,927
9,040 3,065 4,840 850 17,795 18,831
6,175 6,156 2,725 1,600 16,656 16,744
5,515 6,390 4,290 210 16,405 17,440
5,375 7,014 3,345 325 16,059 17,163
6,110 3,860 880 300 11,150 12,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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