AoeStats
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African Clearing

505304942Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1490
+15
🇧🇪 Gurjaras · Belgium
1474
+15
🇨🇭 Tupi · Switzerland
1469
-15
🇨🇭 Mapuche · Switzerland
1452
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,089 13:37 17:30 42:11 ⛏ Fast Castle
42 1,840 13:15 22:43 — ⚔ Towers FC
36 1,587 12:19 16:23 43:04 ⛏ Fast Castle
31 1,360 14:18 18:35 40:25 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,450 11,611 9,170 3,425 44,656 45,713
13,895 12,471 5,205 2,395 33,966 34,752
15,650 11,231 3,745 1,260 31,886 34,375
7,070 10,072 2,395 2,455 21,992 22,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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