AoeStats
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Arena

505298203Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 3m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1560
+12
🇹🇷 Khmer · Türkiye
1456
+16
🇨🇭 Britons · Switzerland
1471
-14
🇨🇭 Dravidians · Switzerland
1453
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 182 — — —
55 168 — — —
32 97 — — —
29 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 381
350 100 0 0 450 414
250 100 0 0 350 264
200 0 0 0 200 374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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