AoeStats
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African Clearing

505289128Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 43m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
1458
+13
🇨🇭 Wei · Switzerland
1440
+13
🇨🇭 Huns · Switzerland
1432
+14
🇨🇭 Bengalis · Switzerland
1434
-15
🇺🇸 Tatars · United States
1371
-13
🇱🇺 Poles · Luxembourg
1351
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,492 14:42 18:14 42:29 ⛏ Fast Castle
46 1,994 11:58 23:11 37:20 ⚔ Archer Rush
41 1,807 14:24 18:03 42:14 ⛏ Fast Castle
27 1,183 15:15 20:08 41:04 ⛏ Fast Castle
19 853 13:52 18:11 — ⛏ Fast Castle
15 662 12:55 28:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,615 13,993 5,915 1,925 39,448 41,674
18,620 8,740 8,945 1,700 38,005 40,709
16,745 9,396 8,825 1,745 36,711 39,105
14,085 13,439 7,225 1,530 36,279 42,717
10,150 4,194 2,860 1,600 18,804 22,761
5,000 3,690 400 1,365 10,455 11,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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