AoeStats
← Baladin

Oasis

509665918Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 34m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Lithuanians · Finland
1386
+16
🇺🇸 Maya · United States
1365
+17
🇧🇷 Magyars · Brazil
1361
+17
🇫🇷 Japanese · France
1305
+20
🇭🇰 Khmer · Hong Kong SAR China
1423
-19
🇯🇵 Franks · Japan
1395
-18
🇮🇳 Mongols · India
1383
-17
🇬🇷 Georgians · Greece
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,624 8:58 22:10 — ⚔ Scout Rush
47 1,589 9:33 20:27 — ⚔ Scout Rush
35 1,199 9:14 21:10 — ⚔ Scouts into Skirms
32 1,092 9:55 19:47 — ⚔ Archer Rush
25 847 9:36 19:17 31:18 ⛏ Fast Castle
25 864 12:07 20:36 — ⛏ Fast Castle
22 738 9:41 19:34 — ⚔ Scout Rush
21 710 10:17 14:01 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,685 9,215 5,080 950 27,930 30,481
11,630 9,636 3,260 1,320 25,846 28,958
12,395 6,531 4,525 200 23,651 25,255
11,735 8,061 2,600 950 23,346 28,630
10,825 6,172 5,150 400 22,547 24,862
9,515 8,360 2,200 850 20,925 23,825
8,050 8,491 3,365 230 20,136 24,869
7,950 4,751 1,135 1,120 14,956 16,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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