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African Clearing

504278485Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 35m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1404
+14
🇲🇽 Spanish · Mexico
1402
+15
🇹🇷 Chinese · Türkiye
1367
+16
🇭🇰 Poles · Hong Kong SAR China
1345
+18
🇨🇳 Khitans · China
1402
-17
🇨🇳 Wei · China
1378
-16
🇨🇳 Spanish · China
1371
-16
🇨🇳 Huns · China
1332
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,119 12:20 27:18 — ⚔ Scout Rush
46 1,629 12:52 26:39 — ⚔ M@A into Towers
42 1,488 12:07 16:16 — ⛏ Fast Castle
37 1,285 12:48 18:04 — ⛏ Fast Castle
36 1,268 14:11 18:33 — ⛏ Fast Castle
27 946 12:54 16:41 — ⛏ Fast Castle
25 869 13:33 17:33 33:20 ⛏ Fish Boom FC
24 859 14:36 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,675 10,202 4,980 3,690 32,547 33,840
9,360 7,820 1,170 1,155 19,505 20,531
9,410 6,000 1,000 1,200 17,610 17,956
8,265 6,055 1,900 745 16,965 20,382
7,225 4,848 1,930 1,600 15,603 15,880
6,915 4,990 1,525 1,705 15,135 16,175
5,370 5,973 2,100 1,075 14,518 14,705
6,890 3,935 770 1,305 12,900 12,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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