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Arena

504251967Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1493
+12
🇺🇸 Mongols · United States
1373
+17
🇺🇸 Ethiopians · United States
1331
+19
🇬🇧 Khmer · United Kingdom
1306
+21
🇬🇧 Shu · United Kingdom
1479
-20
🇩🇪 Poles · Germany
1422
-18
🇪🇸 Britons · Spain
1369
-16
🇨🇳 Mongols · China
1348
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,426 10:33 14:22 29:25 ⛏ Fast Castle
48 2,375 10:41 15:25 34:25 ⛏ Fast Castle
34 1,652 11:01 15:29 38:29 ⛏ Fast Castle
34 1,658 10:56 14:34 35:23 ⛏ Fast Castle
32 1,582 10:13 15:02 35:27 ⛏ Fast Castle
30 1,499 10:33 15:01 30:38 ⚔ FC into Archers
27 1,310 10:22 14:50 30:12 ⛏ Fast Castle
24 1,175 10:09 13:20 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,680 30,740 13,190 6,800 87,410 93,513
39,370 20,592 16,060 6,950 82,972 92,325
23,830 20,300 15,260 1,600 60,990 73,305
14,625 24,615 16,510 950 56,700 72,276
26,770 17,643 8,395 2,305 55,113 59,130
28,935 12,350 11,420 1,220 53,925 56,385
20,550 18,117 8,630 1,785 49,082 57,271
12,950 15,043 10,035 1,560 39,588 46,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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