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MegaRandom

504217596Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1469
+12
🇨🇳 Chinese · China
1440
+14
🇩🇪 Dravidians · Germany
1407
+15
🇫🇷 Magyars · France
1323
+19
🇨🇳 Aztecs · China
1397
-15
🇨🇳 Persians · China
1389
-15
🇨🇳 Italians · China
1388
-15
🇻🇳 Magyars · Vietnam
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,521 11:50 15:29 28:07 ⛏ Fish Boom FC
49 2,258 11:55 18:43 38:10 ⛏ Fish Boom FC
46 2,117 11:22 16:00 32:02 ⛏ Fish Boom FC
44 2,015 11:00 13:51 30:18 ⛏ Fish Boom FC
39 1,775 11:24 15:49 29:11 ⛏ Fish Boom FC
35 1,620 10:55 15:35 32:05 ⛏ Fish Boom FC
32 1,473 9:26 16:29 30:53 ⛏ Fast Castle
20 899 12:17 16:22 31:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,075 19,180 23,105 950 70,310 81,538
28,230 21,520 15,115 1,700 66,565 74,310
20,580 18,603 13,045 6,945 59,173 68,344
28,175 12,470 9,510 3,000 53,155 62,976
23,190 14,135 10,965 1,150 49,440 52,221
19,940 14,828 9,050 3,690 47,508 53,561
19,585 16,694 7,420 3,535 47,234 59,236
11,370 8,692 5,535 2,190 27,787 29,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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